Server Frameworks
Jobs, quests, towns, cases, and vehicles designed as maintainable systems.
I build progression loops, economies, and plugin UX for Paper and Spigot 1.20.4. Every system is designed for clean scaling, low support overhead, and clear player onboarding.
Building progression loops with meaningful upgrades, anti-exploit logic, and responsive inventory menu interactions.
Most of my work is centered on game progression architecture. I focus on predictable state handling, scalable data storage, and quality interfaces that reduce player confusion.
Jobs, quests, towns, cases, and vehicles designed as maintainable systems.
Vault integration, balancing, and upgrade path tuning that supports long sessions.
YAML or MySQL storage strategies selected by scale, uptime targets, and query needs.
Defensive checks, safe inventory handling, and predictable transactional behavior.
I can handle full builds, focused upgrades, or rescue work on unstable plugins.
Architecture, implementation, testing, and handoff for new gameplay systems.
Progression loops, reward economy tuning, and modular feature planning.
Profiling, exploit patching, refactors, and UI cleanup for existing codebases.
Typical outcomes from plugin rescue, rebuild, and progression balancing work.
Stability
Reworked event and inventory flow to reduce rollback risk and race-condition edge cases.
UX
Simplified menu hierarchy and action feedback so new players understand loops in minutes.
Maintainability
Standardized config schema and module boundaries for faster patch cycles and safer updates.
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Clear delivery steps keep plugin work predictable and easier to review.
01
Requirements, plugin boundaries, and integration points.
02
Data models, command UX, GUI flow, and permission design.
03
Iterative builds with test scenarios for edge-case handling.
04
Config docs, usage notes, and support for launch adjustments.
Choose the starting format and I will tailor exact scope after reviewing your server goals.
Starter Build
One focused plugin feature with commands, config, and polished menu behavior.
Most requested
Connected systems like quests, jobs, upgrades, and economy tuning with unified UX.
Optimization
Deep review of existing plugins, then targeted fixes for lag, safety, and readability.
Common questions from server owners.
Yes. I can review, clean up, optimize, and extend existing codebases.
Yes. I can design migrations and fallback behavior for mixed data setups.
Yes. Transaction checks, interaction guardrails, and safe inventory control are part of delivery.
Send your feature goals, timeline, and server version in the contact section below.
Share your feature scope and timeline. I will open an email draft from this form so you can send your request quickly.