Available for plugin builds, upgrades, and audits

High-Retention Minecraft Systems Engineered for Production Servers

I build progression loops, economies, and plugin UX for Paper and Spigot 1.20.4. Every system is designed for clean scaling, low support overhead, and clear player onboarding.

Typical response: under 24h Code review and handoff included Project-based or long-term
Java 17 Paper + Spigot Vault Economy MySQL + YAML Inventory GUIs Progression Loops
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Public repos
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Latest update
Current focus

Building progression loops with meaningful upgrades, anti-exploit logic, and responsive inventory menu interactions.

About

Most of my work is centered on game progression architecture. I focus on predictable state handling, scalable data storage, and quality interfaces that reduce player confusion.

Performance-minded Config-driven Exploit-resistant Readable codebases

Server Frameworks

Jobs, quests, towns, cases, and vehicles designed as maintainable systems.

Economy Logic

Vault integration, balancing, and upgrade path tuning that supports long sessions.

Persistence

YAML or MySQL storage strategies selected by scale, uptime targets, and query needs.

Guardrails

Defensive checks, safe inventory handling, and predictable transactional behavior.

Services

I can handle full builds, focused upgrades, or rescue work on unstable plugins.

Custom Plugin Delivery

Architecture, implementation, testing, and handoff for new gameplay systems.

Paper Spigot Java 17

System Design and Balancing

Progression loops, reward economy tuning, and modular feature planning.

Modular planning Config schema

Fixes and Optimization

Profiling, exploit patching, refactors, and UI cleanup for existing codebases.

Lag reduction Refactor passes

Recent Results

Typical outcomes from plugin rescue, rebuild, and progression balancing work.

Stability

Fewer production incidents

Reworked event and inventory flow to reduce rollback risk and race-condition edge cases.

UX

Cleaner progression onboarding

Simplified menu hierarchy and action feedback so new players understand loops in minutes.

Maintainability

Lower support overhead

Standardized config schema and module boundaries for faster patch cycles and safer updates.

Portfolio

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Build Process

Clear delivery steps keep plugin work predictable and easier to review.

  1. 01

    Scoping

    Requirements, plugin boundaries, and integration points.

  2. 02

    Architecture

    Data models, command UX, GUI flow, and permission design.

  3. 03

    Implementation

    Iterative builds with test scenarios for edge-case handling.

  4. 04

    Handoff

    Config docs, usage notes, and support for launch adjustments.

Engagement Models

Choose the starting format and I will tailor exact scope after reviewing your server goals.

Starter Build

Single System

One focused plugin feature with commands, config, and polished menu behavior.

  • Scope map + implementation
  • Config and permissions
  • Launch-ready handoff

Optimization

Audit and Refactor

Deep review of existing plugins, then targeted fixes for lag, safety, and readability.

  • Issue report with priorities
  • Performance and state fixes
  • Clean follow-up patch notes

FAQ

Common questions from server owners.

Do you work with existing plugins?

Yes. I can review, clean up, optimize, and extend existing codebases.

Can projects include MySQL migration?

Yes. I can design migrations and fallback behavior for mixed data setups.

Do you handle anti-exploit hardening?

Yes. Transaction checks, interaction guardrails, and safe inventory control are part of delivery.

How do we start?

Send your feature goals, timeline, and server version in the contact section below.

Contact

Share your feature scope and timeline. I will open an email draft from this form so you can send your request quickly.

Discord

King.Helix

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